Roof Tycoon wiki

Production assets, worksites and the roofing kit

Entries from the third act onward are covered. Open one to read it, or show all spoilers at once; nothing covered is downloaded until you do.

Production assets

Production assets do the roofing while you are away. Each one costs a little more than the last, and owning many of one kind doubles its output at set milestones.

Apprentice

Carries shingles, learns fast, never stops asking questions.

Tam's first rule of roofing: always hand the Foreman the hammer handle-first.

Appears
From the start, once the company has earned 6 credits
Tier
1
First one costs
12 credits
Each produces
0.1 credits/s (before bonuses)
Output doubles at
25, 50, 100, 200, 300, 400, 500 owned

Roofing Crew

A coordinated crew on a work platform.

Three people, one ladder, zero arguments about who carries the bundle. Mostly.

Appears
From the start, once the company has earned 75 credits
Tier
2
First one costs
150 credits
Each produces
1 credits/s (before bonuses)
Output doubles at
25, 50, 100, 200, 300, 400, 500 owned

Work Truck

Blue, orange and loaded with material.

The ladder rack has seen more of the city than the city council.

Appears
From the start, once the company has earned 1,000 credits
Tier
3
First one costs
2,000 credits
Each produces
10 credits/s (before bonuses)
Output doubles at
25, 50, 100, 200, 300, 400, 500 owned

Supply Yard

Pallets, rolls and a forklift that knows the way.

Vic Okafor counts every pallet twice and every compliment once.

Appears
In Act II, once the company has earned 15,000 credits
Tier
4
First one costs
30,000 credits
Each produces
100 credits/s (before bonuses)
Output doubles at
25, 50, 100, 200, 300, 400, 500 owned

Shingle Factory

A conveyor that turns granules into courses.

It hums in the key of 'ship it'.

Appears
In Act II, once the company has earned 300,000 credits
Tier
5
First one costs
600,000 credits
Each produces
1,500 credits/s (before bonuses)
Output doubles at
25, 50, 100, 200, 300, 400, 500 owned

Commercial Division

Field office for big flat roofs.

Flat roofs are never flat. That is the first thing the division teaches.

Appears
In Act II, once the company has earned 6 M credits
Tier
6
First one costs
12 M credits
Each produces
25,000 credits/s (before bonuses)
Output doubles at
25, 50, 100, 200, 300, 400, 500 owned

Regional Depot

Loading bays feeding a whole region.

Dispatch calls it 'the heart'. The forklifts call it home.

Appears
In Act II, once the company has earned 150 M credits
Tier
7
First one costs
300 M credits
Each produces
400,000 credits/s (before bonuses)
Output doubles at
25, 50, 100, 200, 300, 400, 500 owned

Roofing Franchise

Branches across the map, one standard.

Same ladder angle in every city. Mr. Pell checked.

Appears
In Act II, once the company has earned 4 B credits
Tier
8
First one costs
8 B credits
Each produces
8 M credits/s (before bonuses)
Output doubles at
25, 50, 100, 200, 300, 400, 500 owned
Covered: a production asset from Act IIIShow

Automated Factory

Robots on a material line.

The robots learned to wave from the crew. Nobody taught them.

Appears
In Act III, once the company has earned 150 B credits
Tier
9
First one costs
300 B credits
Each produces
200 M credits/s (before bonuses)
Output doubles at
25, 50, 100, 200, 300, 400, 500 owned
Covered: a production asset from Act IIIShow

Drone Fleet

Drones that carry panels and tools.

They hover politely until you finish your sentence.

Appears
In Act III, once the company has earned 6 T credits
Tier
10
First one costs
12 T credits
Each produces
6 B credits/s (before bonuses)
Output doubles at
25, 50, 100, 200, 300, 400, 500 owned
Covered: a production asset from Act IIIShow

Nanomembrane Laboratory

A bench where membranes repair themselves.

Dr. Voss cut a sample in half. It disagreed.

Appears
In Act III, once the company has earned 300 T credits
Tier
11
First one costs
600 T credits
Each produces
200 B credits/s (before bonuses)
Output doubles at
25, 50, 100, 200, 300, 400, 500 owned
Covered: a production asset from Act IVShow

Weather Foundry

Condenses weather into roofing material.

Today's forecast: sixty percent chance of ridge cap.

Appears
In Act IV, once the company has earned 20 Qa credits
Tier
12
First one costs
40 Qa credits
Each produces
10 T credits/s (before bonuses)
Output doubles at
25, 50, 100, 200, 300, 400, 500 owned
Covered: a production asset from Act IVShow

Sky Scaffold

Scaffold tall enough to reach the sky's seam.

Bring a sweater. And a harness. Mostly the harness.

Appears
In Act IV, once the company has earned 1 Qi credits
Tier
13
First one costs
2 Qi credits
Each produces
400 T credits/s (before bonuses)
Output doubles at
25, 50, 100, 200, 300, 400, 500 owned
Covered: a production asset from Act VShow

Lunar Roofing Yard

A depot where shingles weigh less and matter more.

Low gravity, high standards.

Appears
In Act V, once the company has earned 100 Qi credits
Tier
14
First one costs
200 Qi credits
Each produces
30 Qa credits/s (before bonuses)
Output doubles at
25, 50, 100, 200, 300, 400, 500 owned
Covered: a production asset from Act VShow

Asteroid Quarry

Mines roofing aggregate from passing rock.

Granules, but bigger. Much bigger.

Appears
In Act V, once the company has earned 7.5 Sx credits
Tier
15
First one costs
15 Sx credits
Each produces
1.5 Qi credits/s (before bonuses)
Output doubles at
25, 50, 100, 200, 300, 400, 500 owned
Covered: a production asset from Act VShow

Orbital Roofworks

Assembles roof sections in orbit.

Every panel gets a fastener. Every fastener gets a name.

Appears
In Act V, once the company has earned 1 Sp credits
Tier
16
First one costs
2 Sp credits
Each produces
150 Qi credits/s (before bonuses)
Output doubles at
25, 50, 100, 200, 300, 400, 500 owned
Covered: a production asset from Act VShow

Solar Canopy

Segmented roofing around a star.

The warranty does not cover the star.

Appears
In Act V, once the company has earned 100 Sp credits
Tier
17
First one costs
200 Sp credits
Each produces
12 Sx credits/s (before bonuses)
Output doubles at
25, 50, 100, 200, 300, 400, 500 owned
Covered: a production asset from Act VIShow

Dimensional Flashing Gate

Flashing and sealant around an opening that should not exist.

Flash it, seal it, label it. Do not lean on it.

Appears
In Act VI, once the company has earned 15 Oc credits
Tier
18
First one costs
30 Oc credits
Each produces
1.5 Sp credits/s (before bonuses)
Output doubles at
25, 50, 100, 200, 300, 400, 500 owned
Covered: a production asset from Act VIShow

Causality Crew

The same crew, working in several moments at once.

They finished yesterday's job tomorrow.

Appears
In Act VI, once the company has earned 2.5 No credits
Tier
19
First one costs
5 No credits
Each produces
200 Sp credits/s (before bonuses)
Output doubles at
25, 50, 100, 200, 300, 400, 500 owned
Covered: a production asset from Act VIShow

Universal Roof Loom

Weaves the outer membrane of everything.

Over, under, over, under. Mind the edges.

Appears
In Act VI, once the company has earned 500 No credits
Tier
20
First one costs
1 Dc credits
Each produces
30 Oc credits/s (before bonuses)
Output doubles at
25, 50, 100, 200, 300, 400, 500 owned

Worksites

Every roof job happens on a worksite; new sites open with the acts and with certain production assets. The economy is the same on every site — only the minimum job size differs.

Starter shed

Opens
At the start
Smallest job
15 credits of work

Suburban home

Opens
With the first Roofing Crew
Smallest job
150 credits of work

Townhouse row

Opens
With the first Work Truck
Smallest job
1,500 credits of work

Warehouse

Opens
Act II
Smallest job
20,000 credits of work

Shopping center

Opens
With the first Commercial Division
Smallest job
10 M credits of work
Covered: a worksite from Act IIIShow

Industrial complex

Opens
Act III
Smallest job
100 B credits of work
Covered: a worksite from Act IVShow

Automated megafactory

Opens
Act IV
Smallest job
10 Qa credits of work
Covered: a worksite from Act VShow

Lunar outpost

Opens
Act V
Smallest job
100 Qi credits of work
Covered: a worksite from Act VShow

Asteroid dock

Opens
With the first Asteroid Quarry
Smallest job
10 Sx credits of work
Covered: a worksite from Act VShow

Orbital canopy

Opens
With the first Orbital Roofworks
Smallest job
1 Sp credits of work
Covered: a worksite from Act VIShow

Dimensional nexus

Opens
Act VI
Smallest job
10 Oc credits of work
Covered: a worksite from Act VIShow

Roof of reality

Opens
With the first Universal Roof Loom
Smallest job
1 Dc credits of work

Roofing kit

The materials, tools and site props of the trade, as drawn for the game.

Asphalt shingles

Roofs
Starter shed, Suburban home

Standing-seam metal

Roofs
Townhouse row

Light single-ply membrane

Roofs
Warehouse

Dark single-ply membrane

Covered: later parts of this entry (from the third act on)Show
Roofs
Industrial complex

Granulated modified-bitumen membrane

Roofs
Shopping center

Insulation board

Roof deck

Covered: a kit item from Act IIIShow

Impossible membrane

Roofs
Automated megafactory, Lunar outpost, Asteroid dock, Orbital canopy, Dimensional nexus, Roof of reality

Hammer

Roofing nailer

Pry bar

Utility knife

Sealant gun

Membrane roller

Chalk line

Measuring tape

Roof-edge flashing

Ridge and roof caps

Gutter and downspout

Roof drain

Roof vent

Chimney and pipe boot

Ladder

Scaffolding

Pallet and shingle bundles

Membrane rolls

Safety cone and barrier

Rooftop service unit

Covered: a kit item from Act VShow

Orbital beam

Covered: a kit item from Act IVShow

Dimensional seam

Covered: a kit item from Act VShow

Gravity gutter

Covered: a kit item from Act VShow

Stellar fastener

Covered: a kit item from Act VIShow

Reality patch

Covered: a kit item from Act IIIShow

Self-sealing membrane strip