Formulas
The rules behind the numbers, computed from the game's own constants.
Production
Each production asset produces its base output × the number owned × 2 for every ownership milestone reached (25, 50, 100, 200, 300, 400, 500) × its own multipliers (from upgrades, research and legacy) × the global multiplier. The global multiplier is (1 + global bonuses) × (1 + 1% per Mastery point, a share that some upgrades raise) × (1 + 1.5% × Legacy Blueprints earned) × any production boost.
The next unit of an asset costs its base cost × 1.15^(units owned), times any cost multiplier (a discount, for example).
The numbers as a table
| Units owned | Next unit price (× first) | Output per unit (× base) |
|---|---|---|
| 0 | 1 | ×1 |
| 25 | 32 | ×2 |
| 50 | 1,083 | ×4 |
| 100 | 1.17 M | ×8 |
| 200 | 1.37 T | ×16 |
| 300 | 1.61 Qi | ×32 |
| 400 | 1.9 Sp | ×64 |
| 500 | 2.23 No | ×128 |
Roof jobs
A new job's size is the larger of the worksite's minimum and 75 seconds of current production, times any job-size multiplier from upgrades. Finishing a job pays 10% of its size again (more with some upgrades).
Time away
When you come back, the game replays the time you were away: up to its capacity — 2 hours at first, at most 1 day — the company works as if the game were open but at the offline efficiency (50% at first, up to 100%), finishing roofs and collecting their bonuses on the way; beyond the capacity it produces nothing. Research and contracts run for the whole time. Roughly, credits ≈ production per second × min(time away, capacity) × efficiency, plus the roofs finished meanwhile.
Rebuilding
The numbers as a table
| Credits earned in all | Blueprints in total | Production bonus from them |
|---|---|---|
| 100 B | 1 | +1% |
| 1 T | 2 | +3% |
| 100 T | 10 | +15% |
| 100 Qa | 100 | +150% |
| 100 Qi | 1,000 | +1,500% |
| 100 Sx | 10,000 | +15,000% |
| 100 Sp | 100,000 | +150,000% |
Boosts
The numbers as a table
| Situation | Result |
|---|---|
| Rush Order (production ×3, 45 s) taken again | Still ×3; lasts until the later end |
| Perfect Weather (production ×1.5 and hand work ×3) | Both apply; shown as a combo ×4.5 |
| A production or hand-work boost | At most ×100 |